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AI Insights · Timothy · January 2023

Top 5 Slime Games on iOS in Netherlands Q4 2022

Discover the performance trends of the top 5 slime games on iOS in the Netherlands for Q4 2022, including downloads, revenue, and active users.

Top 5 Slime Games on iOS in Netherlands Q4 2022

In the fourth quarter of 2022, the top slime games on the iOS platform in the Netherlands showed varied performance across key metrics such as weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:

Super Slime Simulator from Dramaton LTD saw fluctuating weekly revenue, peaking at $8 in late September and experiencing smaller spikes throughout the quarter. The app's weekly downloads ranged from 406 to 866, with a notable peak in late October. Active users also displayed variability, starting at around 3K and peaking at nearly 3.7K in late October.

Fluid Simulation by Pavel Dobryakov recorded a significant rise in weekly revenue, reaching up to $38 in mid-November. Weekly downloads for the app remained fairly stable, with a peak of 238 in late November. The app's active user base grew steadily, reaching a high of 458 users in late November before tapering off slightly towards the end of the quarter.

Virtual Slime from Cider Software LLC had modest revenue, with occasional increments peaking at $3 in late October. The app's weekly downloads varied, peaking at 175 in late October and again at 174 in late December. Active users showed a gradual increase, peaking at 312 in the last week of December.

My Talking Slimy: Super Cat 3D by Pixeland LLC, which was released in late September, had no recorded revenue in the available data. Weekly downloads saw a strong start with 860 in mid-December but declined to 160 by the end of the month. Active users showed a similar trend, starting at 421 and decreasing to 209 by the end of December.

Makeup Slime Game! Relaxation from Shanze Shafique did not record any revenue throughout the quarter. Weekly downloads peaked at 153 in late October, but generally fluctuated between 49 and 104 towards the end of the year. Active users also showed a peak of 203 in late October, with a gradual decline to around 101 by the end of December.

These insights into the performance of slime games come from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023